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Pixel Starships™

Pixel Starships™

May 30, 2024
Pixel Starships™ Pixel Starships™ Pixel Starships™ Pixel Starships™ Pixel Starships™ Pixel Starships™

More About Pixel Starships™

Join millions of players worldwide. Build your Starship, explore the galaxy, raise a fleet, and compete in epic Battles!
From a humble Kickstarter campaign comes Pixel Starships!

Pixel Starships is a spaceship micromanagement game based in an 8bit massive online universe. In Pixel Starships, you command every aspect of your ship from construction to battles in a single persistent world.

Key Features -

● Build Epic Starships of your own design.
● Many races, aliens, factions to command and conquer.
● Battle it out with other real players in a single massive online universe.
● Manage diplomacy, recruitment, research, exploration!
● Control ship's power and limited resources. Discover epic weapons.
● Build and deploy support crafts to augment your Starship.
● Cross section full ship control and battles.
● Create the best strategy using crew tactics.
● Explore planets, discover secrets of space.
● Form alliances and battle with your friends to achieve victory!
● Retro Kairosoft style graphics.
● Program situational AI commands to systems and crew allowing automatic combats and offline play.

Play the mobile space strategy game Today!

Note -

Pixel Starships is totally free to play and is designed for perfect balance for all players. However, there are in-app items that can be purchased for real money to help speed up progress or offer cosmetic improvements. If you don't want this feature, please disable in-app purchases in your device's settings.

EULA: http://www.pixelstarships.com/eula
Privacy Policy: http://www.pixelstarships.com/privacypolicy

As per Terms of Service and Privacy Policy, you must be at least 13 years of age to play or download Pixel Starships.

Latest Version

Version
0.999.2
Update
May 30, 2024
Developer
Savy Soda
Apps
Strategy
Platforms
Android
Downloads
3,793,660
License
Free
Package Name
com.savysoda.pixelstarships
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Add Comment & Review

User Reviews

A Google user

5 years ago

This is a fun casual game about strategy that goes way past the simple Rock Paper Scissors logic. Everyone plays a bit differently and you need to constantly adapt in order to succeed. This isn't much of a pay to win game, because the people who spend money start to separate into a different class and the people who spend time are plentiful as well. This keeps the game very well balanced.

A Google user

4 years ago

Amazing game but there are some critical glitches that keep me from progressing. Some buildings locked at level 2, elevator shafts cant be picked up and moved, that stuff. Otherwise gameplay is amazing. I cant keep playing until these bugs are fixed though. Kinda wish I didnt buy some of the space bux because this game would have been amazing.

A Google user

5 years ago

The game has its appeal and such, but it's poorly balanced to incentivize you to play on the game, has several (almost necessary) convinces like how many things you can upgrade at a time behind the game's money currency, and bingeing ads doesn't give enough for this. Controls are horrible, but mainly cuz everything is so flippin small. That and stuff like selecting a character in a crowded room takes ages. You don't really have a need to fight either, only on occasions. I like the AI feature tho

A Google user

5 years ago

great concept but far too costly to actually enjoy past a certain level. the amount of time and resources needed to upgrade and level the ship and crew become an exceptional real money cost unless you're willing to wait for a week or more. i made it to level 9 while spending a decent amount of money and realized it doesn't have much reward.

A Google user

5 years ago

It has been a fun game so far, not insanely far but at least the starting has not been a tedious experience. It does require alot of time and maybe a few too many ads but considering what the average game asks of you its definantly not a terrible issues with premium currency. My only issue is possibly a little more guidance when it comes to combat. Otherwise solid game and fun so far.

A Google user

5 years ago

Fun for about 5 hours, get pretty Grundy after that with construction/upgrades taking 12+ hours. If you want to skip the timers, pay up. The ship combat was the only thing that kept me for as long as it did, the ground combat is a mix of Final Fantasy and Pokemon but isn't as good as either of those. They do let you block ads for free though, which was nice.

A Google user

4 years ago

Initially 5 stars, down to 2. Why? Literally almost solely because of the paywall. Most mobile games allow you do the grind for stuff with cash shops being an easy way to get what you want. Here, once you get to the later parts of the game, you can easily be waiting for 2 weeks waiting for rooms to upgrade. That is not okay, not only because it almost forces you to pay to avoid a bi-monthly check in with the game, but it kills the want to play at all, with a fully functional ship that is.

H.S. Runner

1 year ago

Glitched often. Overly intricate battle system, AI feature difficult to use and understand. Pay to get ahead. Had no idea how to collect materials for crafting weapons and armor for the ships crew. Controls were very sloppy to the point of discarding items by accident due to the screen jumping around. Marginally more enjoyable than getting a root canal. Don't take my word for it though, find out for yourself.

A Google user

5 years ago

Much better than expected! The retro pixelated design, the quirky crew characters, the building and customization, the "text" based humor, is all great. I've not seen a similar strategy/building game use the inside of a ship with rooms like some city buulding games use structures and tiles. It is a neat and fun concept. I'm only level 4 so not sure if the game plateaus for any reason, but so far it's really fun.

A Google user

5 years ago

Ok. This is a really fantastic combination of game ideas. Faster Than Light, meets Fallout Shelter, with a very cool player economy. My gripes and suggestions. The controls need some work and perhaps more explanatory design when introducing new gameplay elements. ...ok I have a vent but how does it work in action? Training my crew? What do these numbers even mean, why are they green but still zero? Oh there's a separate market that you can only get after doing what? Could the wiki just be linked directly to game or something? For example; selecting rooms or selecting your crew. It feels like the selection is "sticky" and can be frustrating. You may want to simply move your rare 4 star engineer, but will inadvertently grab the entire room, dragging it off the ship. Not to big of deal because you can simply place everything back on ship. But if you grabbed your special character and dragged off it basically throws them out the airlock. Nooo! Perhaps a better way is first having to select a crew or room icon, one focusing on arranging, upgrading and ship elements, while the crew icon would focus on placement, AI scripting, etc. Anyway, sorry for the long rant. It's a fantastic game. Thank you for being generous with advertising views giving in game currency.

A Google user

4 years ago

This game should be all accounts be fun the art is well done and stylish, the mechanics are fairly polished, everything feels useful and upgrading your ship to see how it improves and what new options open up is satisfying. That said there is really no point to playing it as what starts off as a fun experience quickly devolves into the standard mobile trap of wait 3+ days for one thing to upgrade or hand over some money to speed things up if you want to keep playing at a reasonable pace.

A Google user

5 years ago

Very fun and unique so far. I LOVE the art style. There are still a few glitches to work out, it will sometimes crash when starting a battle or when clicking to level up a character. The tutorial tip shows up every single time I click on "missions" or first damage an enemies' room, which has messed up my combat a few times. But these are easy fixes and tolerable for now.

Nimh Anderson

7 months ago

After playing the game for a while, life happened and I stopped playing. When I came back I signed in like normal, but it went through the intro sequence and my previous account had been deleted. I had purchased lots of in-game content, and still have receipt emails, but they can't find that information in their system. Even though the account I had made was registered and verified there was no recovery for the account with all my purchases.

Bradley Mildort

8 months ago

This game is fine enough but it has far too many bugs for a game this popular. Anytime I first boot up the game the calibration is wrong and doesn't actually register where I tapped. I have to leave the app quickly and reopen it for the touch calibration to work. It is also far too easy to mess up a tutorial and softlock yourself. The rest of the screen will be untouchable except for a tiny square that also doesn't work. I already see that it's going to be an annoying waiting game as well.

Amos Smith

8 months ago

Has much potential, but; every 3 minutes I get sent back to the title screen. With this issue alone, I'm rating this. I have not technically been able to play long enough, even though I played an hour, to identify other issues. Uninstalling. Also, an obviously robotic response "if you're still experiencing problems etc.". I clearly said I'm uninstalling, if that speaks to you who may be reading this.

Sjon Jones

6 months ago

I've been enjoying it in a casual play style and having fun. It's slower than paying for the paywall stuff like packs and a membership. It was tough getting into the flow of things. I had to replay a few times to get the hang of things, at first. The tutorial was helpful but was annoyingly present for a while even after the tutorial was finished. I would suggest a tutorial setting toggle. The ads for "Bux" are short which is great considering other games I've played.

Timothy Fuller

4 months ago

So... it's a game with strategy, crafting elements, RPG, amazing character designs, witty scenarios, diverse missions, competitive and cooperative interactions with other players, creative aesthetics, surprisingly unified lore (it has so much going on in its stories but it hasn't!) expansive galactic exploration—all made by amazing nerds with an obviously deep investment in the science fiction genre. Easily in my top (like 3) favorite mobile games of all time!

Ezra Poret

6 months ago

I feel like this is a great concept, but I'm not a fan of how it is executed. Early game, its super fun because it isnt stressful. The upgrades dont take weeks, and you dont loose everything if you loose one fight... That is the opposite of late game gameplay. This game is absolutely pay to win, as spending money allows you to get better crew and complete upgrades faster. I guess this game is ok for casual players, but if you plan to invest signifigant time or money I wouldn't recommend it

FleshFeaster

6 months ago

Great game, lots of fun. Definitely an idle game that gives you issues to just sit and play it. Biggest problems are when you are upgrading. Especially if you upgrading an important system, you can't use it in the next battle. Your two choices are watch ads to bring down the time or use the premium currency. Give option to use regular resources! You hit walls where you have full regular resources and you have the two maxed builds and you can not progress without watching ads.

Kent Newland

6 months ago

Simple, fun story line, tactics, strategy, and ads that are not overwhelming. Biggest issue is that the game just doesn't work properly. Add something or subtract something from your inventory and all of a sudden the game can't track it and has to restart. Building missiles or any other consumables takes so much time because the game can't update as you go, it has to stop you from doing anything else in order to update. I recently mined silicon and several fragments went missing.

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