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Momentum: Turn Based Roguelite

November 17, 2024

More About Momentum: Turn Based Roguelite

Momentum is a turn based, real time action roguelite where your reflexes matter as much as your strategy. Pick the perfect hand out of various weapons that synergize with unique relics to find the perfect build, and you just might make your way to the end to defeat the Lost King!
Features:
Turn Based combat
- Pick an attack each turn, based on attack speed, momentum cost, and multiple attack effects.

Realtime combat
- On the enemy's turn, parry their attacks with perfect timing. On your turn, chain multiple attacks together in real time!

Unique Weapons
- Each run, pick attacks from four different weapons, each with a different playstyle!

Synergize
- On your runs, pick up unique relics that synergize together and with your weapon in different ways, leading to multiple strategies

Unlock New Relics
- Unlock new relics to see them in future runs!

Collect and Upgrade Equipment
- Collect and upgrade permanent equipment to customize your playstyle!

Just the Beginning
Unlock a new difficulty level each time you beat the game, introducing new features, relics, and enemy moves!

Come join the discord to provide feedback and get notified when new changes are added! https://discord.gg/nP7AYg43j8

Latest Version

Version
0.22.19
Update
November 17, 2024
Developer
SPF Grey
Apps
Arcade
Platforms
Android
Downloads
23,678
License
Free
Package Name
com.SPFGrey.Momentum
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User Reviews

dururun

2 years ago

Very good except for the fact that sometimes I can't regen hp anymore after beating a level even though I'm supposed to (heart pops up), and then I go against a zombie and skeleton with 1 hp. If this is fixed I will enjoy the game much more. Ohhhh, that makes sense. Thank you for responding.

Marcelo Barth Lobo

2 years ago

Overall, AMAZING experience. It's frustrating at first, but also expected because of the concept of the game. After some time, it gets addictive and even more fun as you get to know the enemies patterns. Keep it up dev, such a good game!

Nigel Ong

2 years ago

Very fun game with a nice skill curve. You can really feel yourself improving as you play. Ads are optional, which makes this a rarity in the free-to-play genre. The animations for attacks are fluid and enjoyable to watch. I've only gotten to about stage 3 so far, but I'm loving it!

Jackie Lu

1 month ago

Fast games with easy controls the fun to time spent ratio is very high. There are also new mechanics that are drip-fed to keep the game fresh. One of the best "fast" games in the play store in my opinion. You can literally just pop this out for like 5 minutes and have a great time.

Alexander Schmidt

2 years ago

Finally a mobile game that doesn't waste your time and rewards thoughtful and skillful gameplay. It's quite hard but rewarding to learn and master. Monetization seems fair so far as well. Great for a quick session within your day. My highlight is the innovative approach of combining turn-based and reaction-based approaches. Highly recommend this indie gem within the swamp of trash mobile games and looking forward to future updates!

Nahkatimantti

2 years ago

I don't really know how I feel about this product but there's still something cool here. + I love the sprites and animation. + For music there's chiptunes that are correspondent to the region you're in which are very pleasant. + The combat is intuitive with familiar mechanics from other games - I don't see a reason that I have to memorize every move, when you could pick a class and memorize it's bracket of skills. - Parries are a bit too fast and could be more rewarding (graphics, sound etc.)

alexniccah

1 year ago

An all around great game, only complaint is the fact that the assasins are Way too fast o their first attack, and the fact that NG+ ramps up the difficulty a bit... well Too fast would be an understatement. But the assasins do need a nerf on their first attack because from my experience it's impossible to parry it, making the cursed shield be impossible to carry through the city area.

Nik Van Egdom

1 year ago

This is the only game I've played for a few weeks straight. It is sublime. Each run is unique and satisfying, and the systems that unlock as you progress add an absolute ton of depth to what seems to be a somewhat simple yet deeply enjoyable game. The monitization is standard and appropriate, and the option to purchase an ad free version is something I took advantage of very quickly. TLDR Loop good, systems fun, can't stop playing, thank you dev.

Scott

1 year ago

An exceptional roguelike turn-based pixel game that truly captivates players with its unique gameplay. However, there seems to be an issue when watching ads, as it occasionally crashes the game. It is my sincere hope that the developers address and rectify this problem promptly, so all players can fully enjoy this fantastic gaming experience. Definitely would give 5 stars if this one out of the few bugs would be fixed.

Nox Turne

1 year ago

promising game and good concept. the downsides are somehow it having hiccup in the middle of combat which are not pleasant, the selling inventory system is still rigid, and the parry timing is rather awkward for me. the sound effect you got for sharp weapon is not quite on point, it sounds like blunt weapon honestly. you shud add some customization to the character, some personalization always a wonderful addition.

Ian Lamm

1 year ago

Great Idea, but kind of an acquired taste. I love the unique parry/block system, although there seems to be an issue with parrying in the later game modes, as parrying seems near-impossible (I might be bad but that's what it seems like) to land. If this is a bug, please fix this, if not, this is a great game!

justbenagain

2 years ago

Pretty confusing Momentum damage is supposed to only damage momentum and do more damage if extra, but that's not explained till you get the staff, so when you have the shield moves, you're none the wiser. And for some reason, your momentum damage attacks only damage health when the enemy has 10. Also if your attack has the same speed as an enemy you go first, unless you're attacking a different enemy which makes that one go first. Pretty inconsistent mechanics in an otherwise 5 star game

Meburningslime

2 years ago

After some time figuring out the mechanics, I can say this is quite an innovative game. It's extremely hardcore and very reaction time based. It is *not* a rogue like. Nonetheless, I enjoy it, even if I cannot make it past the first battle. There seems to be a randomization in that sometimes your attacks will miss, which just basically ends the battle for you. Good game, hard to understand. Active developer means I will continue to play and potentially update my review once I understand the game

Wiñg Knut

1 year ago

Not for casual gamers. Time and attention is required. I enjoy the challenge and dying never feels like a total loss. After Lvl 10 it allows customization which has some depth as well. My current loadout/stategy is to deplete enemy momentum with the staff as my default weapon it also applies a status effect "freeze" that skips a turn. Reduce an enemies momentum to 0 and resets your own. I chose armor to increase max momentum and regen. So I can block more with no penalty. But parrying feels good

Kasey Bennett

1 year ago

Developer helps with bugs directly, and takes legitimate suggestions on Discord. Support developers like these. Game-wise, the mechanics are solid and very fun and satisfying. Game is very difficult of course, but it usually feels like the loss was entirely in your control, and there is constant feeling of improvement. Momentum damage is weird, and the game could be better at informing the player, but it is legitimately very fun, and I trust any flaws will be improved with speed and quality.

The Jedi Bug

1 year ago

It's very close to being a 5 star game. Progression feels a little slow sometimes. My biggest issue is that when you first come across an enemy it's nearly impossible to parry. With some enemies it's very hard to learn the attack patterns without seeing them in NG- first. I get that this game is about practice and trying a lot, but I think the learning curve is just a bit too steep. Still a very enjoyable game.

Taylor Sinatra

10 months ago

Very fun game. I purchased the no ads package to support dev which I have never done before. The game needs some balances but shows immense promise. The frenzy perk on enemies is very OP especially when it's an aura. Basically makes some runs impossible to beat. For example I got to the third area and had jar of souls relic. The elite had frenzy aura which meant even with perfect parries I'd take 3+ DMG per enemy each round.

Nick Roland

2 years ago

Great idea, confusing ui, awful tutorial, success requires rote memorization of enemy attack patterns which is frustrating and boring. There's something here, but this isn't it. Edit: normal difficulty should have enemy sprites flash in their parry window. That would be a huge upgrade to player retention. Harder modes could turn it off. Chaining attacks tutorial made no sense, and most of the UI went undefined, obtuse iconography (same attack types can be chained? Where is the attack type?)

Michael Krouse

1 year ago

Fun rogue like with its own faults. Enjoying working with what the game throws at you while still being able to customize your loadout prior to a run. - Tutorial is a bit of a slog and not really clear at times, having a codex of all the mechanics you can reference from the get go would improve the experience a ton for those fine with reading. - A bestiary where you can learn the attacks of enemies you've encountered/conquered.

DragoToast9898

6 months ago

Great game! Honestly I love the mix of real time and turns, people hating on it probably just suck at parrys. Some changes you can make that would be awesome just relate to style and gameplay, like changing the sprites for attacks to make them more distinctive, more character upgrades, and more beneficial artifacts/shop stuff. Great base game tho, it can be improved a lot though

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