Ryan Hall
1 year ago
Base game is very fun and the art is nice, but I absolutely hate how the price to revive a character keeps going up every death. It should stay a consistent rate, and having the option to resurrect yourself in a town for free would be awesome. It does get very friendly but I wouldn't even mind that as much if it didn't cost so much for store equipment and character revives. You're just out of luck if you get one shot crit by a monster that is YOUR level. Needs some fixes to keep me coming back
James Shackleford
1 year ago
The paid version on Steam is how this game was meant to be played. This "Free Version" has been rebalanced to encourage micro transactions. Reviving party members and merchant items are obscenely expensive (even after accounting for the fact that most numbers have been multiplied by 20 or so for the purpose of psychological pricing). Basically a great game that has been gutted and transformed into a money printing machine. Don't fall for it. Go play the real deal. It can be had for ~$5.
Day Yandle
4 years ago
I quickly became addicted to this game at release despite the amount of grinding to play without having to buy diamonds. When I got a new phone, even though I had an account, all progress was lost. Turned me off of the game for 2 years or more. I just started playing again recently, and I feel like I'm grinding more now than I did originally as a lot more items to purchase have been added. The game has far too much grinding to be fun, however, the console edition is amazing.
A Google user
5 years ago
The game is fun, I enjoy the D&D style world and the funny pop culture references but there's one major problem I have, the entire free-to-play aspect. I beat the game, purchased dlc, and then left it alone for a while and after the update that changed it to F2P I thought I'd try it again but when I logged in, all my purchases were gone, all my money, everything. I was furious, this isn't how to monitize a game and expect people to stick around developer.
A Google user
6 years ago
The moment I logged in for the first time I was hammered with no less than 6 separate windows stacked on top of each other, each advertising their "NEW PREMIUM CURRENCY!". Each of these windows required clicking through text before allowing the ability to close the window. I immediately uninstalled the game. I do not care anymore how good your game might be. The welcome wagon of annoying self promotion killed it for me. Good luck peddling your "premium currency"
A Google user
5 years ago
Extremely punishing in the most unfun way. The amount of gold you get versus the amount of gold it takes to revive someone, combined with the meagre bonus for fighting more monsters at once, SEVERELY disincentives risk-taking. Also, I never noticed any disadvantage for being ambushed, so the best "strategy" is to just sleep between every encounter, and hope you get ambushed so you don't have to go through the tedium of manually setting up a fight.
A Google user
6 years ago
I played this religiously when it first came out, had high level characters, great items, and stockpiles of gold for starting new parties. Then they moved to their crystal system, reset everything I had, and gave a pittance of gold compared to item costs in the game. Lost all my room items too. Players new to the game won't noticed too much, as it is a pretty solid game, despite the push for microtransactions... but older players got a real slap in the face. Shame.
A Google user
5 years ago
This was a fun game for years. Great system, balanced gold rate, steady progress. Forgot about it after a year or two and reinstalled it. Old saves were gone. Understandable. Ads were in place. Understandable. Diamonds are needed to purchase add-ons or furniture and take alot of your time to collect and figure out how to collect. You need 400 to unlock a class or 200 an adventure, and you can get 10-20 a day. Not understandable. I even tried doing the ads, but it wasn't working. Rest.In.Paper.
Elric B
1 year ago
A mockery of the original version. It just shoves half the game behind a pay wall, including a lot of quality of life. It's made everything obscenely expensive and reduced how well you can farm for exp and gold. A lot of the game has just been changed for the worst to incentivize microtransactions. This could have been enjoyable... "could" being the keyword.
Brian Gladue
1 year ago
If you want to have an amazing rpg experience (as far as a mobile game can provide) without the need to pay constantly, then this game is not for you! Its a fun idea, and honestly, the one shining part of the game is what it COULD be. Unfortunately, much like most mobile games now, they want money more than a good user experience. It very quickly turns into getting one shot by any enemy except the very early on monsters which give essentially nothing so the only way to progress is spending money
Darth “JDill” Revan
1 year ago
The idea of the game is so fun! It's fun to make the characters, level up the skills, I enjoy the fighting, and the story. By I have to give it a 2 star because of the unfairness of the enemies. I have 4 people, a healer, 2 dps, and a tank that are all Level 20 with best possible equipment I can get right now. The level 13 dungeon has enemies with over 10k hp, deal 2k damage, and those are just basic enemies. It's like that throughout the game. Impossible to progress without a few $100.
Yonathan Yeager
1 year ago
Definitely could use some depth. The game quickly devolves into a grind for the best equipment and levels. I'll be honest though: I don't really ha e a way to fix that. I just feel it could utilize a bit more strategy, rather than spamming your best skill for the situation. Take density for example. That stops you abilities from targeting more than one enemy, but then you just need multiple abilities of the same type, ei, crowd control.
GRIM REAPER
9 months ago
This game is pretty fun, but it eventually gets really slow and grindy. Also the enemies end up getting just plain unfair with how much health they have and how much damage they do. Not to mention the fact that reviving characters gets expensive really fast. I wish there was a premium version of this game I could buy to remove all the micro-transaction pay to play nonsense. EDIT: The PC version is much better, you have to buy the game but it's way easier to progress and is more fun in general.
T J
10 months ago
Updated after 7 years from 3 stars to 1 What a waste is all I have to say. The bones of the game are amazing, but like every other mobile game ruined by greed. Cheap tricks to "encourage" you to make in app purchases. Initiative & threat are pointless and randomly assigned. Resurrection costs are ridiculous, the level rating of zones is misleading which makes you die, so you spend gold so you can't progress Would gladly pay $10-$20 for a proper version, the value is there, under all the BS
Sarah MacDonald
10 months ago
Loved the 1st one. It is fun and well written, but it's clearly designed intentionally poorly to promote the store. The 20gp travel actually lies, and takes 100gp every time, so it's siphoning money despite requiring travel for quests. That coupled with exorbitant prices for non-magical basic gear makes it hard to recommend. If they lost the grind and rebalanced it, I would pay money to buy it like the first one, but it is built to be either a time sink or a money drain, and Neither is fun.
Kubeczka Twardowski
1 year ago
The constant financial finessing me needs to chill. "Pay $50 for a power boost for the next 30 minutes!" Bye! Just sell me a single cost full priced game. I would have stuck with it without the forced party limitations. Only one of each class, and only one of each background. This is with about a half dozen characters. Unpleasant. I never played a table top rpg where that happened.
Jason Thomas
1 year ago
Really great game but my only complaint is the juice isn't worth the squeeze. Travel is way too expensive. It often costs more to complete quests than what they pay you for completing, even after paying for the additional quests...and the enemies are unbalanced. The daily dungeon says it's level 15 but I've only completed it twice, and my entire 5 person party are level 21-25. When they die it's like 2000 gold to revive each one. I stopped attempting it because it's too expensive.
Dominic Gannon
1 year ago
Honestly after playing the first one years back this is just a massive disappointment. Every battle someone who has less than 10% threat will get hit and its always a critical hit taking them out instantly. Then it takes 3-5 fights to even get enough gold to revive them. I love games that are difficult and strategic, but forcing a scarcity of resources by insta kills is not the way to make a game more engaging.
Ben Covington
10 months ago
The first knights of Pen and Paper was such a fun idea that I was thrilled to see a sequel. Unfortunately the sequel ramped up grinding, including that rewards decrease as you level but costs go up, to force you into spending LOTS of real money to get anywhere. You van practically consider getting a 5th party member to be $10 paid DLC because you won't get that much gold without it. The amount of enemies who can one shot you throughout is specifically built to make grinding for gold impossible
Digital Apex
10 months ago
Fun, but ultimately after your wallet. Gold is required for every action, even travel. The game economy becomes aggressively expensive and even watching ads doesn't help as it's a limited amount per day. The combat difficulty spikes at seemingly random intervals, completely halting progress. You can keep going, for a fee, of course. It's a mobile game amongst a sea of mobile games.