Spank Bones
1 year ago
Has ALOT of potential, graphics and art direction are perfect and are the reason i started playing. Unfortunately the game puts your phone into overdrive heating it up insanely fast and draining your battery. One last gripe I have is that the sound design and music is pretty trash and kind of ruins the artistic appeal of the game.
Zeoku Naraz
1 year ago
The game reminds me of monster hunter. Good mechanics and fun overall, however, it feels like P2P vs F2P. Decent pulls for equipment, with too many ads for items to buy (actual money). And the no ads being a yearly subscription is a turn off. It should be a one time purchase. Overall, a decent game.
Julian Rivera
1 year ago
Overall I like the game. Kinda like Crystal Chronicles with a touch of monster hunter. I just wish the character was customizable beyond the armor and weapons. I also think the decision to limit dodging to 2 is a really bad decision given how the bosses are designed. Since you run out of dodge you can't learn the boss because you literally can't do what you need to do to not get killed so you just have to get strong enough to tank any boss like it was a mob which defeats the point of bosses
Noname Noname
1 year ago
So far, this game has a unique graphic style with an immersive gameplay setup. I have not had the chance to play too far in, however from what I have seen; the customization options are definitely there, the skill selection is diverse from what I've seen so far. I look forward to playing further into the storyline and seeing all the options offered.
Cody Forselius
1 year ago
Early progression of the game is rewarding with multiple ways to strengthen your character. The dungeon system feels fun as do other unlocked elements. Once through all the core gameplay and to purple quality gear, the game hits a brick wall in terms of progression for gear and challenging but completable content. Events are typically cash only oriented. Rewards for spending are imbalanced and unappealing. Most gear sets are useless leaving players using one meta only changing weapons.
Alex Fixing
1 year ago
I really want to like it but unfortunately all I can see is the purchase pop ups constantly. Takes up the right side of the screen. The combat is pretty junky, if you get hit there is a stun time so if u get hit in a mov group your almost guaranteed to die. Buttons become unresponsive when pressing at crucial moments. Its fun but the problems detour me from playing any longer. Best wishes to the dev team uninstalled.
Patrick McCormick
1 year ago
Archero meets Monster Hunter meets Made in Abyss. Derivative, and all of Archero's problems. Tons of MTX, an overwhelming amount of character upgrades, and repetitive levels. Characters cost 9.99 to 19.99 and give stat bonuses, costumes that give stat bonuses. One of the stat upgrades has a success rate, which is always a gross feature. The only reasons this gets three stars and not two, is the great art style and that Monster Hunter features are a good change to Archero's formula.
JJ Lykes
1 year ago
This game seems less focused on actual gameplay and more focused on menus and mobile "reward" tropes in an attempt to trigger dopamine to get players addicted. Way to many menus, currencies and tired "ding!" Sound effects and not enough actual fun combat. The enemies are nothing and the game literally starts opening the upgrade menu before you finish your last swing to kill the last enemy, which makes it clear how unimportant the combat is. The game downplays combat to hurry another menu in.
David Smith
1 year ago
Good art style but it is just a copy of other games with the same bad design. Lots of unnecessary confirmation buttons and tiny useless rewards that do nothing for you. No character customization. Instead of building a character the way you want all upgrades are random unless you want to pay for it with real money. Another case where developers are more focused on how to make money than making a good game you would want to play.
o o
1 year ago
Games great so far with a unique nice art style and unique enemy designs. However there looks like a lot of micro transactions but they are easily avoidable. Only issue is that this hack and slash isn't that satisfying to mow through enemies as weapons feel practically weightless but gameplay is still fun. I would also like it if other characters could be obtainable for free through achievements or in-game currency.
Austin Baptiste
1 year ago
Pretty decent. I don't like how difficult it can be to make sense of the battlefield full of bullets and enemies, though. And some weapons, like the slow spear that charges forward every 3rd attack, are actually a huge liability. I have settled on a ranged weapon after trying the sword, hammer, spear, and finally the cannon. But the core gameplay loop is entertaining enough, even if the meta is clearly stale. Smooth controls, but the basic attacks are automatically directed at the nearest enemy.
ecksbombs YouTube channel
1 year ago
The game itself is pretty decent, more of a rougelite than rouguelike but still fun nonetheless. But the game gives you so much in game currency right away that once you finally get rid of all the notification dots your power level over doubles the recommended. I've probs played this game for a little over an hour, most of that playtime is from getting stronger outside combat. Still fun but the power scaling needs to be fixed to fully enjoy the game
Antoine Mclain
1 year ago
I saw this game in the Play store and didn't think anything of it. It had only 2 stars, and it looked a bit boring. But I gave it a shot, and it's actually pretty fun. It lags when there are too many enemies in one room, and the amount of armor is a bit limited, but it's a fun little time waster if you need something on a long trip or you're waiting for something. I kinda wish we could get a transmog system, so if we are wearing mismatched armor, we can keep the stats while still looking nice.
Hex Omega
1 year ago
I don't dislike the game. While the character leveling system is fun, it seems like the level progression skills are pretty repetitive, and the floors are very, very small. Like, hit a few enemies, and you're on to the next floor to do it again, small. I like all the upgrade systems and stuff for your character and weapons. The graphics are great. I love that art style. It's a good game to play if you find yourself on break at work, or with nothing else to do, but I was expecting more from it.
Ballistic Gel
1 year ago
Actually a fairly enjoyable game, although it suffers the same fate as other mobile games where progress suddenly becomes unbelievably difficult and feels impossible. Also, I wish it had a US or EU server. It'd be cool to actually be able to communicate with the folks in my guild. All in all, a fun game that I hop on when I'm bored at work, but still leaves a lot to be desired in certain areas, especially progress. The actual appearance changing with items is really neat too
Brad HP
1 year ago
The actual gameplay is a lot of fun, but there's too much bloat to get through to play it. You open the game and spend the first few minutes clicking through endless things that pop up, claiming rewards, etc. There even a video on the menu screen you have to click confirm to skip every time. It's just too much and ruined any fun I had actually playing.
Travis Vest
1 year ago
Phenomenal experience and exactly the type of game I love to play. The only downside for me is the forced character I have to use if I don't pay $10 usd to $20 usd for one of the different characters. I love the art style, music, fluid and tight controls, and perfect gameplay, and I know it takes time and effort to make games, but people expect too much for in-game purchases nowadays imo. Games like this to me should always have unlockable characters, or even better, character customization. 👍
Jordan M
1 year ago
It's fun, but very monetized. There's like 5 or 6 battle passes, each $10-20, and as soon as you complete your first mission they start throwing the "limited time offers" at you. The game play is alright so far, but it does have an energy system (costs 20 to enter a dungeon, you have a max of 100 and it refills when you level up). These systems are fine in the beginner stage when you level up every dungeon, but I imagine later on it could be a problem when the leveling inevitably slows down.
Devin Beaudua
6 months ago
Awesome idea for an ARPG Roguelike, but it falls way short. All the levels are the same layout from 4 choices, the combat is auto locking so you can't truly choose where to attack, so it just doesn't feel right. The armor/weapons look amazing on the characters,so if you just want to look cool and not really have anything to do, then this is the game for you. (Tried again 8 months later and now it's the same thing but with a ridiculous amount of IAP's)
Red Snow
4 months ago
You can't go 1 minute with out some cash shop BS being shoved in your face. The game is way too easy. The hardest part is waiting forever for enough materials to upgrade anything. I do like the art style but that's definitely not enough to make me endure the BS. Also the shop prices are insane. Especially if you want another character.. its a shame really.